Video: Graham Stanley on Gamification: Practical Ideas for ELT

By
Tarun Patel
January 2, 2017

Gamification refers to using game design techniques and game thinking to enhance non-game contexts. Used well, it can make the classroom more engaging for learners. In his plenary session, Graham looks at ways teachers of young learners, teenagers, and adults can use gamification, with or without technology, to spice up classes.

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