Video: Alison Smith on Making Stories and Storytelling Interactive
All ages and levels love stories and there are so many good reasons to use them in the EFL classroom. This session looks at how teachers can use stories with…
All ages and levels love stories and there are so many good reasons to use them in the EFL classroom. This session looks at how teachers can use stories with…
Gamification refers to using game design techniques and game thinking to enhance non-game contexts. Used well, it can make the classroom more engaging for learners. In his plenary session, Graham…
Kathleen Kampa says, "The Partnership for 21st Century Learning in Washington D.C. strongly endorses the development of 21st century skills in modern education. This coalition of educators and business leaders…